It's smooth, accurate and simply fun to use. The major difference is the directional pad, which is sure to delight fans of classic 2D games. The Switch Lite controls similarly to the original: The two joysticks still feel fast and fluid, the four buttons on the face are still a bit too small and stiff and the triggers and top buttons are even more comfortable, since they're on a smaller case. In the name of accessibility alone, it'd be nice to see developers offer font scaling options, moving forward. Zelda's item descriptions were already hard to read on the Switch, and you'll really have to squint to see them on the Lite. And its smaller size makes tiny text a pain. The screen itself looks just as bright as the original Switch, though it's still tough to see in direct sunlight. At first, I was worried that the smaller screen would make games less immersive, but I had no trouble diving into long Breath of the Wild and Fire Emblem Three Houses play sessions. They're both 720p displays, but the smaller size technically makes the Switch Lite a bit sharper when it comes to pixel density. Nintendo was also able to make the Switch Lite smaller by using a 5.5-inch display, instead of the big Switch's 6.2-inch screen. And of course, I didn't have the low-level anxiety of worrying about Joy-Cons flying off if I dropped it (something that happened often with my Switch).īy subscribing, you are agreeing to Engadget's Terms and Privacy Policy. Those permanently attached controllers go a long way towards making the entire device feel solid. When it comes to gaming on the go, I far prefer the latter.Īfter playing a few rounds of Mario Kart, I noticed that the Switch Lite feels significantly sturdier than its bigger sibling. The original Switch feels like Nintendo awkwardly slapped controllers on a tablet, while the Switch Lite is more like a smartphone with controllers ergonomically optimized for its smaller size. Its Joy-Con controllers aren't securely attached, since they also need to be easily removed. As a handheld, it's heavy and far too wide, thanks to an abundance of bezel around its large 6.2-inch screen. While that machine was revolutionary for being able to hop between home console and portable modes, it wasn't really optimized for either. It's clear that Nintendo wanted to make something that addressed the major downsides of the Switch. And once you hold it, it's hard to let go. Your hands naturally gravitate towards it, like it's a puppy begging to be pet. The brighter colors, slimmer size and light weight make it almost seem like a Funko Pop version of the Switch. If you couldn't tell from my hands on - where I dubbed the Switch Lite the cutest console we've ever seen - it's an adorable piece of hardware.
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